

The Generation III save file is broken up into two game save blocks, each of which is broken up into 4 KB sections. Strings in fixed-length fields are terminated with 0xFF with any remainder padded with 0x00. Text data is stored in a proprietary encoding. Unless otherwise noted, integer values occupy the specified number of bytes, and are little-endian and either unsigned or two's complement. The integrity of most of the file is validated by checksums. Emulators may append additional data for the purposes of maintaining real-time clock operations. The structure consists of 128 KB of data, though not every byte is used. The save data structure for Generation III is stored in the cartridge's battery-backed RAM chip (SRAM), or as a ".sav" file from most emulators.

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